Maintaining Sanity and Code - Bogo Giertler
“Friendships die in code review” - @giertler, #devworld
Let’s Make a Multiplayer Game in Forty Minutes - Jon Manning
Yes, Jon was able to make the game in a dash under 40 minutes.
“Lag is the thing you hate the most when you create a multi-player game.. It’s the thing you learn to really despise” - @desplesda #devworld
User Testing: Finding That One Thing Meatloaf Won’t do for Love - Nic Wittson
Getting fresh, new users to test your code is as important as getting expert users to test, and cross-platform test, that regression issues don’t appear in your codebase.
iOS Apps with Go - Josh Deprez
I’m always interested in how you can use other languages in toolchains, and Josh’s talk was just the ticket for getting away from Swift.
Physics and Other Tweaks Your Users Will Love - Tim Nugent
“You don’t need ridges on an iPad keyboard, cos you can’t feel them” skeuomorphs in < iOS7 @The_McJones #devworld
Social Interaction Over Shared Devices: Designing Interactive Story Apps for Children - Betty Sargeant
Betty’s talk was very good at explaining to the audience how the different users of our products have completely different requirements from what we expect. Her discussion about making interactive experience for children on mobile devices reinforces the fact that the choices we make as developers need to take into account our audience and their expectations.
Paint All the Code - James White
I really like SVG and vector graphics, so PaintCode is right up my alley. James didn’t even have any slides. It was all a live demo, apart from the one title slide, which he reproduced in PaintCode anyway :)
Surveillance in a Mobile World - Tom Karpiniec
Speakers opinion: “If you run a forum without an anti-harassment policy, that’s just as bad as having a forum that’s unencrypted” #devworld
Videos from /dev/world are being uploaded to the AUC_ANZ
My entire tweet stream from /dev/world